Black Gloves and a Massive Pair of Scissors: A Couple of Tables for Giallo and PSX/PS2-style Survival Horror Characters

 I started playing Remothered earlier tonight and it got me thinking about translating giallo and old school survival horror (especially stuff in the vein of Clock Tower, Haunting Ground, etc. - the slasher-type games) into an OSR context. I'm generally envisioning this in a kinda Haunting Ground-esque scenario, where the PCs have been drugged and abducted and are trapped in a location where they're being hunted by a killer who can easily overpower them, without any real knowledge of how they got there. That bit being unraveled in the course of play, of course. Maybe even amnesiac PCs who only remember fragments of their life prior to their abduction. That sort of general feel. The setting is anywhere between the 70s and the present day.

I threw together a couple of tables for character generation, just some basic stuff to flesh out character concepts and the like. 

Iconic Clothing

Characters in this style typically have a distinctive piece of clothing. Fiona Belli's microskirt in Haunting Ground. Heather Mason's orange turtleneck and white vest in Silent Hill 3. Susie Banyon's nightgown in Suspiria, etc, etc. Each player should roll on this table once to generate a bit of distinctive style for your PC. You've got other clothes, of course, and the rest is up to you, but this is your 'thing'.

Also, you'll probably notice pretty quick that the results here are very much skewed towards women's fashion. Giallo generally focuses on women and girls, but if you want to play a male character (since, like, they do exist in giallo from time to time), either adapt the results or play a crossdresser. 

Anyway.

d50 Pieces of Iconic Clothing

1: Long Skirt

2: Very Short Skirt

3: Baseball Cap

4: Denim Vest

5: Leather Jacket (+2 AC)

6: Hoodie

7: Sunglasses

8: Sweater

9: Leather Pants (+1 AC)

10: Leather Vest (+1 AC)

11: Big Fucking Boots

12: Sandals

13: Heels

14: Converse/Vans

15: Windbreaker

16: Shorts

17: Really Short Shorts

18: Jeans

19: Sundress

20: Silk Scarf

21: Thick Glasses

22: Band Tee

23: Puffy Vest

24: Button-down Shirt

25: Fingerless Gloves

26: Lace Shirt

27: Tube Top

28: Fiona Belli Shirt (The whole complicated kinda poet-y/wizard-y looking top that's got almost corset-y looking lacing in the front or back)

29: Corset

30: Work Boots

31: White Tee

32: Cardigan

33: Shawl

34: Sunhat

35: Widow Hat

36: Pajama Pants

37: Sports Jersey

38: Cowboy Boots

39: Cut-Off Jeans

40: Capris

41: Flats

42: Beanie

43: Lots of Necklaces

44: BDSM Collar

45: Extremely Lowcut Top

46: Dress with a Slit

47: Barefoot

48: Fishnets

49: Cargo Pants

50: Wool Socks


What's In My Pockets?

Running with the amnesia theme - or at least a situation where you've lost time and don't know how you've ended up in the situation you're in - PCs will have stuff on them that they don't necessarily remember having on them. Once a while, this will be something immediately and apparently useful. Sometimes this'll be something that gives some clues to what they were doing when they were abducted. More often, this'll be useless crap that PCs being PCs, they might be able to turn into something useful with a lot of work. 

Roll twice on this table for the contents of a PC's pockets. I'd generally recommend rolling when the PCs check their pockets for the first time in play, but if you want to do it earlier, feel free. I really wouldn't recommend doing it afterwards, because that just makes no fucking sense.

Anyway. 

d50 Objects in Your Pockets

1: Wallet

2: House Key

3: Receipt

4: Pocket Knife (d3 damage)

5: Pepper Spray (Target saves vs. Poison or is incapacitated for 2d6 rounds, coughing, trying to clean out their eyes)

6: Scrunchie

7: Paper Clip

8: Pack of Gum

9: ID

10: Journal

11: Book (Roll 1d6. 1-4: Fiction, 5-6: Nonfiction)

12: Chapstick

13:Flash Drive

14: Cellphone (Broken)

15: Watch

16: Pen

17: Ring of Keys

18: Card Key

19: Gameboy

20: Highlighter

21: Handful of Bobby Pins

22: Walkman

23: Credit Card

24: Coins

25: Hair Ribbon

26: Bag of Marbles

27: Gaming Dice

28: Bottle of Lotion

29: Bracelet

30: Wedding Ring

31: Garage Door Opener

32: Reading Glasses

33: Die-Cast Airplane

34: Wad of Paper

35: Matches

36: Pack of Cigarettes

37: Lighter

38: Bag of Weed

39: Prescription Pills

40: Duct Tape

41: Microtool

42: Keychain

43: Vibrator

44: Condoms

45: Pencil

46: Paystub

47: Phone Charger

48: Cellphone (Dead)

49: Makeup Bag

50: Pencil Sharpener

More to come as I work out in my head how to translate the whole Giallo/Clock Tower thing into mechanics for PCs and the like. These types of characters are very very much not trained combatants, so the pre-existing B/X-type classes don't really work, you know?

Comments

  1. Hey, I liked this idea, and had fun thinking about character design in games, and think this is a great way to do that easily!

    Do you want 50 more pieces of iconic clothing and 50 more objects in your pockets?
    I couldn't stand to leave these at 50 when I copied them, so I added 50 each.

    ReplyDelete
  2. 50 more Iconic Pieces of Clothing (some are a stretch!)

    51: Choker
    52: Umbrella
    53: Hello Kitty Watch
    54: Really Cheap Overall Clothing
    55: Missing a Shoe
    56: Gauges
    57: Wallet Chain
    58: Fur Coat
    59: Crocodile Skin Bag
    60: Crocs
    61: Very Over-sized Tee-Shirt
    62: X’s drawn on back of hands
    63: Overalls
    64: Braces
    65: Leg In Cast
    66: Obviously All Expensive Clothes
    67: Wig
    68: Alice Band
    69: Nursing Bra (Sidequest: Where’s my baby?)
    70: Fanny Pack
    71: Stockings
    72: Turtleneck
    73: Suit Dress
    74: Driving Gloves
    75: Big Puffy Winter Jacket
    76: Teacher’s ID
    77: Note-holding necklace (note could be hint)
    78: Earmuffs
    79: High School Jacket
    80: Sweat Pants
    81: Fast Food Uniform
    82: Normal Clothes, All Orange
    83: Unflattering Clothes to Hide Body
    84: Black Anorak
    85: Homemade Dress
    86: Hoop Earrings
    87: Shin Guards
    88: Hair Bow-Tie
    89: Band Aid on Face
    90: Trench Coat
    91: All Clothes Light and Hypoallergenic
    92: Yoga Pants
    93: Daisy Dukes
    94: Tracksuit
    95: Cargo Shorts
    96: Fatigues
    97: Scrubs
    98: Backpack
    99: Hot Pink Smock
    100: Beret

    50 more objects in pockets!

    51: Can of Cat Food
    52: Packed Lunch
    53: Address Book
    54: Voice Recorder
    55: Weather Radio
    56: Compact Mirror
    57: Tarot Deck
    58: A Key! (use Zak’s Vornheim Rules)
    59: Pool Ball
    60: Bottle of Perfume
    61: Stick of Deodorant
    62: Stuffed Animal
    63: Can of Soda
    64: Rosary
    65: Jeweler's Loupe
    66: A Pretty Rock
    67: A Book of Psalms
    68: Tube of K-Y
    69: An Apple
    70: Plastic Bag of Goldfish Crackers
    71: Library Book
    72: Dog Bags
    73: Flashlight
    74: Half Finished Hat, Yarn, and Knitting Needle
    75: Digital Camera
    76: 90% used lipstick (put a scrawled lipstick message nearby, they do not remember it)
    77: Rolled Up Newspaper
    78: Sharpie
    79: Little Bottle of Sutter Home
    80: Disposable Camera
    81: Calculator
    82: McNally Road Map
    83: Couple of Fuses
    84: Wire Coat Hanger
    85: Initialed Handkerchief
    86: Asthma Inhaler
    87: Paper Packets of Salt, Pepper – and a small jelly packet
    88: Sewing Kit
    89: Tampons or Pads
    90: Peppermints (1d8+2)
    91: Dog Leash
    92: Silly Putty
    93: Migraine Medicine
    94: Little Black Threadsnips
    95: Measuring Tape
    96: Harmonica
    97: Egg Timer
    98: Empty Box of Ciclets (place Ciclets where they have been before)
    99: Walkie-Talkie (Where’s the other one?)
    100: Travel Pepto-Bismol

    ReplyDelete

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