Black Gloves and a Massive Pair of Scissors: A Couple of Tables for Giallo and PSX/PS2-style Survival Horror Characters
I started playing Remothered earlier tonight and it got me thinking about translating giallo and old school survival horror (especially stuff in the vein of Clock Tower, Haunting Ground, etc. - the slasher-type games) into an OSR context. I'm generally envisioning this in a kinda Haunting Ground-esque scenario, where the PCs have been drugged and abducted and are trapped in a location where they're being hunted by a killer who can easily overpower them, without any real knowledge of how they got there. That bit being unraveled in the course of play, of course. Maybe even amnesiac PCs who only remember fragments of their life prior to their abduction. That sort of general feel. The setting is anywhere between the 70s and the present day.
I threw together a couple of tables for character generation, just some basic stuff to flesh out character concepts and the like.
Iconic Clothing
Characters in this style typically have a distinctive piece of clothing. Fiona Belli's microskirt in Haunting Ground. Heather Mason's orange turtleneck and white vest in Silent Hill 3. Susie Banyon's nightgown in Suspiria, etc, etc. Each player should roll on this table once to generate a bit of distinctive style for your PC. You've got other clothes, of course, and the rest is up to you, but this is your 'thing'.
Also, you'll probably notice pretty quick that the results here are very much skewed towards women's fashion. Giallo generally focuses on women and girls, but if you want to play a male character (since, like, they do exist in giallo from time to time), either adapt the results or play a crossdresser.
Anyway.
d50 Pieces of Iconic Clothing
1: Long Skirt
2: Very Short Skirt
3: Baseball Cap
4: Denim Vest
5: Leather Jacket (+2 AC)
6: Hoodie
7: Sunglasses
8: Sweater
9: Leather Pants (+1 AC)
10: Leather Vest (+1 AC)
11: Big Fucking Boots
12: Sandals
13: Heels
14: Converse/Vans
15: Windbreaker
16: Shorts
17: Really Short Shorts
18: Jeans
19: Sundress
20: Silk Scarf
21: Thick Glasses
22: Band Tee
23: Puffy Vest
24: Button-down Shirt
25: Fingerless Gloves
26: Lace Shirt
27: Tube Top
28: Fiona Belli Shirt (The whole complicated kinda poet-y/wizard-y looking top that's got almost corset-y looking lacing in the front or back)
29: Corset
30: Work Boots
31: White Tee
32: Cardigan
33: Shawl
34: Sunhat
35: Widow Hat
36: Pajama Pants
37: Sports Jersey
38: Cowboy Boots
39: Cut-Off Jeans
40: Capris
41: Flats
42: Beanie
43: Lots of Necklaces
44: BDSM Collar
45: Extremely Lowcut Top
46: Dress with a Slit
47: Barefoot
48: Fishnets
49: Cargo Pants
50: Wool Socks
What's In My Pockets?
Running with the amnesia theme - or at least a situation where you've lost time and don't know how you've ended up in the situation you're in - PCs will have stuff on them that they don't necessarily remember having on them. Once a while, this will be something immediately and apparently useful. Sometimes this'll be something that gives some clues to what they were doing when they were abducted. More often, this'll be useless crap that PCs being PCs, they might be able to turn into something useful with a lot of work.
Roll twice on this table for the contents of a PC's pockets. I'd generally recommend rolling when the PCs check their pockets for the first time in play, but if you want to do it earlier, feel free. I really wouldn't recommend doing it afterwards, because that just makes no fucking sense.
Anyway.
d50 Objects in Your Pockets
1: Wallet
2: House Key
3: Receipt
4: Pocket Knife (d3 damage)
5: Pepper Spray (Target saves vs. Poison or is incapacitated for 2d6 rounds, coughing, trying to clean out their eyes)
6: Scrunchie
7: Paper Clip
8: Pack of Gum
9: ID
10: Journal
11: Book (Roll 1d6. 1-4: Fiction, 5-6: Nonfiction)
12: Chapstick
13:Flash Drive
14: Cellphone (Broken)
15: Watch
16: Pen
17: Ring of Keys
18: Card Key
19: Gameboy
20: Highlighter
21: Handful of Bobby Pins
22: Walkman
23: Credit Card
24: Coins
25: Hair Ribbon
26: Bag of Marbles
27: Gaming Dice
28: Bottle of Lotion
29: Bracelet
30: Wedding Ring
31: Garage Door Opener
32: Reading Glasses
33: Die-Cast Airplane
34: Wad of Paper
35: Matches
36: Pack of Cigarettes
37: Lighter
38: Bag of Weed
39: Prescription Pills
40: Duct Tape
41: Microtool
42: Keychain
43: Vibrator
44: Condoms
45: Pencil
46: Paystub
47: Phone Charger
48: Cellphone (Dead)
49: Makeup Bag
50: Pencil Sharpener
More to come as I work out in my head how to translate the whole Giallo/Clock Tower thing into mechanics for PCs and the like. These types of characters are very very much not trained combatants, so the pre-existing B/X-type classes don't really work, you know?
Hey, I liked this idea, and had fun thinking about character design in games, and think this is a great way to do that easily!
ReplyDeleteDo you want 50 more pieces of iconic clothing and 50 more objects in your pockets?
I couldn't stand to leave these at 50 when I copied them, so I added 50 each.
Sure, I'd love to see them!
Delete50 more Iconic Pieces of Clothing (some are a stretch!)
ReplyDelete51: Choker
52: Umbrella
53: Hello Kitty Watch
54: Really Cheap Overall Clothing
55: Missing a Shoe
56: Gauges
57: Wallet Chain
58: Fur Coat
59: Crocodile Skin Bag
60: Crocs
61: Very Over-sized Tee-Shirt
62: X’s drawn on back of hands
63: Overalls
64: Braces
65: Leg In Cast
66: Obviously All Expensive Clothes
67: Wig
68: Alice Band
69: Nursing Bra (Sidequest: Where’s my baby?)
70: Fanny Pack
71: Stockings
72: Turtleneck
73: Suit Dress
74: Driving Gloves
75: Big Puffy Winter Jacket
76: Teacher’s ID
77: Note-holding necklace (note could be hint)
78: Earmuffs
79: High School Jacket
80: Sweat Pants
81: Fast Food Uniform
82: Normal Clothes, All Orange
83: Unflattering Clothes to Hide Body
84: Black Anorak
85: Homemade Dress
86: Hoop Earrings
87: Shin Guards
88: Hair Bow-Tie
89: Band Aid on Face
90: Trench Coat
91: All Clothes Light and Hypoallergenic
92: Yoga Pants
93: Daisy Dukes
94: Tracksuit
95: Cargo Shorts
96: Fatigues
97: Scrubs
98: Backpack
99: Hot Pink Smock
100: Beret
50 more objects in pockets!
51: Can of Cat Food
52: Packed Lunch
53: Address Book
54: Voice Recorder
55: Weather Radio
56: Compact Mirror
57: Tarot Deck
58: A Key! (use Zak’s Vornheim Rules)
59: Pool Ball
60: Bottle of Perfume
61: Stick of Deodorant
62: Stuffed Animal
63: Can of Soda
64: Rosary
65: Jeweler's Loupe
66: A Pretty Rock
67: A Book of Psalms
68: Tube of K-Y
69: An Apple
70: Plastic Bag of Goldfish Crackers
71: Library Book
72: Dog Bags
73: Flashlight
74: Half Finished Hat, Yarn, and Knitting Needle
75: Digital Camera
76: 90% used lipstick (put a scrawled lipstick message nearby, they do not remember it)
77: Rolled Up Newspaper
78: Sharpie
79: Little Bottle of Sutter Home
80: Disposable Camera
81: Calculator
82: McNally Road Map
83: Couple of Fuses
84: Wire Coat Hanger
85: Initialed Handkerchief
86: Asthma Inhaler
87: Paper Packets of Salt, Pepper – and a small jelly packet
88: Sewing Kit
89: Tampons or Pads
90: Peppermints (1d8+2)
91: Dog Leash
92: Silly Putty
93: Migraine Medicine
94: Little Black Threadsnips
95: Measuring Tape
96: Harmonica
97: Egg Timer
98: Empty Box of Ciclets (place Ciclets where they have been before)
99: Walkie-Talkie (Where’s the other one?)
100: Travel Pepto-Bismol
I'm way into this. Thank you!
DeleteNo problem!
Delete