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Showing posts with the label bx

Blood and Black Lace: More on B/X Giallo/Clock Tower

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I've been thinking and iterating more on the giallo/Clock Tower-inspired stuff, and generally just working out a bit more how I'd work it, but first I'll drop a table on improvised weapons. The sort of stuff you pick up in a room and use it to fend off the killer. It's not a long-term solution as far as armaments, and given your general lack of skill and training, you're probably not going to kill with it unless you get really fucking lucky, but it might be enough to knock the killer out, or at least distract them long enough that you can make a run for it, find a hiding place and wait it out. d50 Improvised Weapons Found in the Mansion They all have a 4-in-6 chance of breaking after a single use. 1: Scissors 2: Knitting Needle 3: Paperweight 4: Hair Dryer 5: Heavy Book 6: Fountain Pen 7: Flower Pot 8: Broom 9: Razor 10: Chair 11: Frying Pan 12: Letter Opener 13: Extension Cord 14: Statuette 15: Mannequin Limb 16: Hammer 17: Golf Club 18: Silk Scarf 19: Riding Crop ...

Driven Mad (and to Level 2) By The Revelation: Cthulhu-style Investigative XP Mechanics

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 For a while I've been brainstorming a Lovecraftian/cosmic horror investigative sandbox campaign for lotfp/bx. Basically, the idea of 'What if when all leads turn up with dead ends in a Call of Cthulhu campaign, instead of having stuff like IDEA rolls and the like, you had to just drop the investigation and come back to it when something clicks or when you find some new information that helps you progress?' Like real investigators do irl. Like how a lot of serial killer cases get dropped for potentially years and then sometimes reopened when they find something new, or somebody ends up on the force who has a new perspective that pulls it all together.  Of course, I don't want to use actual Call of Cthulhu for this, because CoC is way too complicated for my tastes, so I've been looking at adapting it to lotfp/BX, using some mechanics from the fantastic OSR Mythos rpg Silent Legions. lotfp/BX's base XP mechanics, of course, need to be modified for this sort of con...

Black Gloves and a Massive Pair of Scissors: A Couple of Tables for Giallo and PSX/PS2-style Survival Horror Characters

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 I started playing Remothered earlier tonight and it got me thinking about translating giallo and old school survival horror (especially stuff in the vein of Clock Tower, Haunting Ground, etc. - the slasher-type games) into an OSR context. I'm generally envisioning this in a kinda Haunting Ground-esque scenario, where the PCs have been drugged and abducted and are trapped in a location where they're being hunted by a killer who can easily overpower them, without any real knowledge of how they got there. That bit being unraveled in the course of play, of course. Maybe even amnesiac PCs who only remember fragments of their life prior to their abduction. That sort of general feel. The setting is anywhere between the 70s and the present day. I threw together a couple of tables for character generation, just some basic stuff to flesh out character concepts and the like.  Iconic Clothing Characters in this style typically have a distinctive piece of clothing. Fiona Belli's micros...

Medicum Morbo Adhibere

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 I've been having a lot of conversations lately about BX/lotfp-compatible disease mechanics, and it seems like there's not a lot of resources out there for something more complex than 'PC picks up disease, suffers from it, maybe dies, maybe passes it on to their party members'. Me being the person that I am, I'm kinda obsessed with disease - the spread of disease, the effects of disease on a population, etc. I mostly blame Ice Pick Lodge's absolutely genius plague-based horror survival sim Pathologic, but the ongoing global pandemic has kinda... intensified my fixation a bit.  So I've been running a campaign since last September where Eastern Europe is being ravaged by the Red Death. Like from the Edgar Allan Poe story and Zzarchov Kowalski's excellent module The Punchline. And, given that there doesn't seem to be a lot of this kind of thing out there, I thought I'd share the disease/pandemic mechanics I've been using. These mechanics assume ...