Driven Mad (and to Level 2) By The Revelation: Cthulhu-style Investigative XP Mechanics

 For a while I've been brainstorming a Lovecraftian/cosmic horror investigative sandbox campaign for lotfp/bx. Basically, the idea of 'What if when all leads turn up with dead ends in a Call of Cthulhu campaign, instead of having stuff like IDEA rolls and the like, you had to just drop the investigation and come back to it when something clicks or when you find some new information that helps you progress?' Like real investigators do irl. Like how a lot of serial killer cases get dropped for potentially years and then sometimes reopened when they find something new, or somebody ends up on the force who has a new perspective that pulls it all together. 

Of course, I don't want to use actual Call of Cthulhu for this, because CoC is way too complicated for my tastes, so I've been looking at adapting it to lotfp/BX, using some mechanics from the fantastic OSR Mythos rpg Silent Legions. lotfp/BX's base XP mechanics, of course, need to be modified for this sort of context, since Cthulhu investigators aren't usually robbing tombs and pulling out fancy loot. You don't see that sort of thing much in Lovecraft, or even his more adventure-centric imitators. At first I looked at the XP mechanics in Silent Legions but I didn't really like them because it's just kinda... 'You get XP for showing up to the session, and get some more XP if you do good shit', which is one of my least favorite ways of handling advancement. So I hit the books and started poking around with my own XP system for this style of investigative Lovecraftian horror sandbox thing. 


These rules assume that the average Investigator is levelling at about the speed of an lotfp/BX Fighter, so 2000 XP to get to level 2, with the total doubling each level. So with that out of the way, here we go:

  • 500-1000xp for a completed investigation. The case solved, no more no less.
  • 200-300xp for a crisis averted. The horror in this particular investigation has been stopped or slowed down. The cult has been thwarted, at least for now. What counts as 'averted' is a bit malleable, since these types of characters rarely fully succeed. For a general litmus test on what counts as 'averted', the ending of The Dunwich Horror is a crisis averted. The immediate horror has been stopped, even though the town of Dunwich is still pretty much in the thrawl of Yog-Sothoth and this shit is probably going to happen again. The Horror at Red Hook is also a crisis averted, and you could honestly argue that At the Mountains of Madness is a crisis averted too, since Dyer gets his paper out there and potentially stops the impending expedition, although that one's a bit less definite because the text never specifies if the expedition is prevented, because the story is Dyer's attempt at preventing it. The Colour Out Of Space is solidly a crisis that isn't averted. The Gardeners are obliterated and the blasted heath rises from the hills, expanding slowly outwards. The Thing on the Doorstep could go either way, depending on how you rule it. 
  • 100xp for new alien species encountered. If you encounter the Mi-Go or the Elder Things for the first time in an investigation, for instance, you get 100xp, assuming you survive your encounter with them.
  • 100xp for each Mythos tome recovered. If you go into a cave and chase out some cultists and steal their copy of the Pnakotic Manuscripts or Coultes de Goule or whatever, you're getting this xp. If you already have a copy of said tome though, you're probably not getting xp, unless you couldn't read the copy you already have and this is a copy that you can read.
  • 50xp for each person in significant danger saved. This caps out at probably about 500xp. If you save an entire town, you're not getting xp for each person. You're getting 500. Otherwise, it's 50xp per person. Possibly Upton could get 50xp in The Thing on the Doorstep for (arguably) saving Derby's soul by killing his body while Asenath was occupying it. Depending on who you are though, this might not count. It's up to you.
  • XP-as-treasure for eldritch artifacts recovered. If you find a Cthulhu idol, you're getting xp for it, based on what it's worth. If you find the Shining Trapezohedron, you're getting xp for it, as you'd normally get in lotfp/BX for finding treasure. Given the rarity of these kinds of finds though, this isn't nearly as significant of a portion of your XP as it would be in most old school-type games.
  • You don't get any XP for killing enemies in this system, since Lovecraftian horror is typically a much less kill-y genre than Weird Fantasy and Swords & Sorcery, and since PCs are generally much less well-equipped to kill anything except maybe a couple of cultists here and there.

Comments

  1. This sounds reasonable. Maybe Xp could be used for more than just levels though?
    Like enough Xp could help gain you contacts or renown as a noted investigator? Like XP is what draws bigger cases to you?

    Also, what classes are you using, and what might they gain each level?
    I agree very strongly about no XP for killing foes, it certainly isn't about killing, it is usually all about avoiding cosmic horrors, like shooting nightgaunts and then dying after that does nothing, or trying to run!

    Maybe you should get Xp for going crazy, like losing enough San and recovering? How would you handle San in LotFP?

    Maybe there could be some kinda mechanic where losing sanity I.E seeing new servitor races, spells, sacrifices, seeing friends get ganked, crimes scenes, ETC all gain you XP alongside wrecking you mentally, and then subsequently fixing something helps recover some of the San and also nets XP... Of course, it is usually a downward spiral, with more being lost over time than gained...

    Which versions of CoC, if any, have you played around with? I have only read through sixth edition and that edition's dreamlands book, so I don't really know how the earlier versions were...
    Cool spells in that one!

    Great post, lots to consider!

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    Replies
    1. Levels would honestly largely correlate with renown as an investigator. I don't imagine that there'd be a lot of significant advancement; mostly just skills and abilities and the like getting better.

      I've kinda been looking at using heavily modified versions of the classes from Silent Legions (Investigator/Scholar/Socialite/Tough), which largely get a handful of class abilities as they level up. Like a scholar gets limited ability to ignore sanity loss (1/day) at level 3, as basically the idea of 'I'm already familiar with this and have acclimated myself to the idea of it through reading about it'. That sort of thing.

      I'm conceptually way into XP for Sanity loss and recovery. I've been looking at using the Sanity system from Silent Legions, which is similar to the CoC one but simplified. You've got a pool of 100 sanity points that you lose as you encounter shit, there's a limit to how much you can lose from a single entity, and you can take a risk with gaining a permanent mental disorder of some sort to gain back some sanity points but that disorder is going to make things worse in the future. Oh, and you gain a little bit of sanity points back when you level up, to represent how you get a bit hardened to things as you get used to doing this kind of shit. I generally like that and how it works, but I might end up fucking with stuff and working out my own way of doing it instead. I'm way way way into the whole idea of the Sanity loss/regain leading to XP though and am probably going to find a way to work it in, regardless of what I end up doing as far as the specifics of sanity mechanics.

      I played 6th edition CoC back when I played it (which, it was my main game for a period of six or so years). It was the current edition when I started, so it was cheap to pick up at the time. I've read 7th (which is even more of a complex clusterfuck than 6th), and also I've read 1st, 4th, and 5th. I've only played 6th though. The earlier editions are a little better, but they're still too reliant on skills and generally too fiddly for my tastes, not to mention that getting ahold of physical copies of the old stuff is difficult, and there's not really proper retroclones for it like how we have lotfp, Labyrinth Lord, OSE, etc. for BX.

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    2. Those seem like a good group of classes, seems like I should go look at silent legions- seems to have lotsa good ideas.

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